Maintenance release: Godot 4.0.1


Just three weeks ago we published Godot 4.0, the biggest body of work Godot contributors have managed to produce in the engine’s entire history. A backlog of bugs and enhancements comes with that territory, and we’ve been working hard and fast on the most critical fixes during that time. On some smaller and easy-to-implement enhancements too!

The result of this work is Godot 4.0.1, the first patch release for Godot 4, available now! This version addresses several conditions for crashes and freezes, improves the project converter, and updates the engine documentation and translations. All these improvements will also be available in the future 4.1 release later this year. And as Godot contributors continue their work on Godot 4.1, some more fixes and improvements will trickle down to future 4.0.x releases.

One notable change in Godot 4.0.1 that is worth a dedicated mention is related to the project manager. We have received several reports of users accidentally creating a new Godot project in their user directory, which has led to unfortunate issues. The most critical of these issues is an accidental deletion of the entire user directory when deleting a project from the project manager. We will be revising the UI and UX of the related features, but to offer an immediate solution, we have removed the ability to create projects in a non-empty folder (and in home/documents folders specifically). We have also disabled the ability to delete project files alongside the removal of the project from the project list.

See the release blog post for more details.

Files

Godot Engine - macOS 64-bit 92 MB
Version 4.0.1-stable Mar 20, 2023
Godot Engine - Windows 32-bit 48 MB
Version 4.0.1-stable Mar 20, 2023
Godot Engine - Windows 64-bit 47 MB
Version 4.0.1-stable Mar 20, 2023
Godot Engine - Linux 32-bit 97 MB
Version 4.0.1-stable Mar 20, 2023
Godot Engine - Linux 64-bit 95 MB
Version 4.0.1-stable Mar 20, 2023

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