Maintenance release: Godot 4.4.1


We released Godot 4.4 in early March and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you haven't seen the 4.4 release page, it's well worth a read!

Since then, we've started the development phase for Godot 4.5 at full speed (with a first dev snapshot released last week!), but we also put our main focus on fixing remaining and newly reported regressions that affect users who upgraded to 4.4. A few of these issues can be showstoppers for affected users, so we decided to release a 4.4.1 maintenance release as soon as possible.

See the release notes for details about the 4.4.1 update.

Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

Please, consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.

Files

Godot Engine - Linux 64-bit 129 MB
Version 4.4.1-stable Mar 26, 2025
Godot Engine - Linux 32-bit 131 MB
Version 4.4.1-stable Mar 26, 2025
Godot Engine - macOS 64-bit 154 MB
Version 4.4.1-stable Mar 26, 2025
Godot Engine - Windows 64-bit 74 MB
Version 4.4.1-stable Mar 26, 2025
Godot Engine - Windows 32-bit 75 MB
Version 4.4.1-stable Mar 26, 2025

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Comments

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(3 edits) (+2)

Thanks for the awesome engine! I hope AAA game support will soon come, because this game engine is SO reliable already. I love where your taking this, and I bet it has the potential to be the best, because its made with C++, and so is UE5, the difference though, is GDScript is easier than C++, so C++ is basically beating itself! GDScript is so easy, yet so powerful, and so effective! The interface is really simple, yet has many features, and I love the node based system. I think its coming up really close to Unity since I have seen competitions of Godot vs Unity and C++, soon GDScript, is better than C#! Great job and thanks for letting us use this beast for free!