Maintenance release: Godot 4.4.1


We released Godot 4.4 in early March and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you haven't seen the 4.4 release page, it's well worth a read!

Since then, we've started the development phase for Godot 4.5 at full speed (with a first dev snapshot released last week!), but we also put our main focus on fixing remaining and newly reported regressions that affect users who upgraded to 4.4. A few of these issues can be showstoppers for affected users, so we decided to release a 4.4.1 maintenance release as soon as possible.

See the release notes for details about the 4.4.1 update.

Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

Please, consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.

Files

Godot Engine - Linux 64-bit 122 MB
Version 4.4.1-stable 5 days ago
Godot Engine - Linux 32-bit 126 MB
Version 4.4.1-stable 5 days ago
Godot Engine - macOS 64-bit 128 MB
Version 4.4.1-stable 5 days ago
Godot Engine - Windows 64-bit 67 MB
Version 4.4.1-stable 5 days ago
Godot Engine - Windows 32-bit 68 MB
Version 4.4.1-stable 5 days ago

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