Maintenance release: Godot 4.5.1


We saw the release of Godot 4.5 less than a month ago, and have already been absolutely overwhelmed with the positive reception. Since then, our team has been hard at work on the development phase of Godot 4.6 (and subsequently its first snapshot), and ensuring that any new regressions/bugs reported after the release of 4.5 are dealt with swiftly. The community has done an absolutely fantastic job at helping our team find and squash all of those aforementioned issues, and paved the way for us to deliver 4.5.1-stable for you today!

Read the Godot 4.5.1 release notes

Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.

Files

Godot Engine - Linux 64-bit 130 MB
Version 4.5.1-stable 57 days ago
Godot Engine - Linux 32-bit 131 MB
Version 4.5.1-stable 57 days ago
Godot Engine - macOS 64-bit 155 MB
Version 4.5.1-stable 57 days ago
Godot Engine - Windows 64-bit 74 MB
Version 4.5.1-stable 57 days ago
Godot Engine - Windows 32-bit 76 MB
Version 4.5.1-stable 57 days ago

Get Godot Engine

Comments

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keep supporting OpenGL 4.6 , not just compatible mode but like dx12 & godot 3.7

(1 edit) (+1)

Downloading this right now! My indie game dev journey has officially BEGUN! 🤘🤘🤘🎮🎮🎮