Godot 4.0 sets sail: All aboard for new horizons


After 3+ years of breaking and rebuilding from the ground up, a complete core overhaul and a full engine rewrite, through 17 alphas, 17 betas and 6 release candidates, we’re thrilled to say:

Welcome to the start of Godot 4! Time to reach new heights together.

We’re extremely excited but most of all, we’re humbled by the experience. We believe that this project is one of the most incredible examples of open collaboration and co-development. So here’s to each and every member of our brilliant community of contributors and testers!

We’re proud to work with you. Godot 4.0 is the culmination of years of your time and effort. Together, we’ve built a strong new base. One that opens up new horizons and gives Godot the wings to ride the winds of change, to grow with new tech and continue to meet evolving user needs. From this point onward, we build on this foundation and focus our upcoming efforts on usability and performance improvements.

Read the official release announcement on the Godot blog for more details!

Files

Godot Engine - Linux 64-bit 106 MB
Version 4.0-stable Mar 01, 2023
Godot Engine - Linux 32-bit 110 MB
Version 4.0-stable Mar 01, 2023
Godot Engine - macOS 64-bit 101 MB
Version 4.0-stable Mar 01, 2023
Godot Engine - Windows 64-bit 56 MB
Version 4.0-stable Mar 01, 2023
Godot Engine - Windows 32-bit 57 MB
Version 4.0-stable Mar 01, 2023

Get Godot Engine

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