Godot 3.4 is released with major features and UX polish


All Godot contributors are delighted to release our latest milestone today, Godot 3.4, after more than 6 months of development!

While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.

Godot 3.4 is compatible with Godot 3.3.x projects and is a recommended upgrade for all 3.3.x users.

Read the release notes on the Godot blog for details on new features in this release.

Files

Godot Engine - Linux 64-bit 95 MB
Version 3.4-stable Nov 05, 2021
Godot Engine - Linux 32-bit 97 MB
Version 3.4-stable Nov 05, 2021
Godot Engine - macOS 64-bit 91 MB
Version 3.4-stable Nov 05, 2021
Godot Engine - Windows 64-bit 47 MB
Version 3.4-stable Nov 05, 2021
Godot Engine - Windows 32-bit 47 MB
Version 3.4-stable Nov 05, 2021

Get Godot Engine

Comments

Log in with itch.io to leave a comment.

Deleted post
(+1)

You should ask the Mint package maintainer, that's not us.

Deleted post