Maintenance release: Godot 3.3.4


While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for 3.4 beta 5 available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our release policy).

Godot 3.3.3 was released a month ago, and a handful of important fixes have been queued in the 3.3 branch since then. Most notably, users of the GDScript LSP in Visual Studio Code have been experiencing crashes in 3.3.3, which are fixed in this new Godot 3.3.4.

Godot 3.3.4, like all future 3.3.x releases, focuses purely on bug fixes, and aims to preserve compatibility. It is a recommended upgrade for all Godot 3.3 users.

See the release announcement for more details on the changes.

Files

Godot Engine - Linux 64-bit 106 MB
Version 3.3.4-stable Oct 01, 2021
Godot Engine - Linux 32-bit 110 MB
Version 3.3.4-stable Oct 01, 2021
Godot Engine - macOS 64-bit 101 MB
Version 3.3.4-stable Oct 01, 2021
Godot Engine - Windows 64-bit 56 MB
Version 3.3.4-stable Oct 01, 2021
Godot Engine - Windows 32-bit 57 MB
Version 3.3.4-stable Oct 01, 2021

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