Maintenance release: Godot 3.3.3


While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for 3.4 beta 4 available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our release policy).

Since the release of Godot 3.3.2 in May, there have been a number of bug fixes which are worth including in a new stable release for all Godot users.

Additionally, this release fulfills a new Google Play requirement for Android to target the API level 30 (Android 11). This includes partial support for Android scoped storage, which will be expanded in future releases.

Godot 3.3.3, like all future 3.3.x releases, focuses purely on bug fixes, and aims to preserve compatibility. It is a recommended upgrade for all Godot 3.3 users.

See the release announcement for more details on the changes.

Files

Godot Engine - Linux 64-bit 95 MB
Version 3.3.3-stable Aug 19, 2021
Godot Engine - Linux 32-bit 97 MB
Version 3.3.3-stable Aug 19, 2021
Godot Engine - macOS 64-bit 92 MB
Version 3.3.3-stable Aug 19, 2021
Godot Engine - Windows 64-bit 47 MB
Version 3.3.3-stable Aug 19, 2021
Godot Engine - Windows 32-bit 48 MB
Version 3.3.3-stable Aug 19, 2021

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