Maintenance release: Godot 3.3.2


Godot 3.3 was released a month ago, and we had a first maintenance release last week with Godot 3.3.1. A few regressions made their way among the many bug fixes of 3.3.1, so here's another maintenance release to fix them.

Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine.

Godot 3.3.2, like all future 3.3.x releases, focuses purely on bug fixes, and aims to preserve compatibility. It is a recommended upgrade for all Godot 3.3 users.

Read the release blog post for details on the changes.

Files

Godot Engine - Linux 64-bit 106 MB
Version 3.3.2-stable May 24, 2021
Godot Engine - Linux 32-bit 110 MB
Version 3.3.2-stable May 24, 2021
Godot Engine - macOS 64-bit 101 MB
Version 3.3.2-stable May 24, 2021
Godot Engine - Windows 64-bit 56 MB
Version 3.3.2-stable May 24, 2021
Godot Engine - Windows 32-bit 57 MB
Version 3.3.2-stable May 24, 2021

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