Maintenance update: Godot 3.2.1
Our current stable version, Godot 3.2, was released at the end of January as a major upgrade to all features and the usability of the engine. But as with any software release, there are always things that can still be improved and bugs that can be fixed, and as such we plan to release frequent maintenance releases for the 3.2 branch, to make it ever more enjoyable and reliable to work with.
In particular, among the 2000 bugfixes and enhancements new in Godot 3.2, a few regressions stealthily made it to the final release, and this first Godot 3.2.1 release aims to address the main ones. A big thankyou to all contributors who helped fix bugs, enhance usability and write documentation for this release.
Read the release blog post for details on the changes.
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