Godot 3.5: Cant stop wont stop


After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements!

While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. Most of work was aimed at implementing missing features or fixing bugs which are critical for publishing 2D and 3D games with Godot 3.x, and at making the existing features more optimized and reliable.

Godot 3.5 is compatible with Godot 3.4.x projects and is a recommended upgrade for all 3.4.x users.

New features include:

  • New Navigation Server with obstacle avoidance
  • Physics interpolation in 3D
  • Better tweening with SceneTreeTween
  • Time singleton
  • Label3D and TextMesh
  • Access nodes by unique names
  • New flow containers
  • Asynchronous shader compilation + caching (ubershader)
  • OccluderShapePolygon (3D)
  • Android editor port and optimizations
  • Material Overlay
  • Other rendering changes
  • Big improvements to VCS UI
  • Hundreds of other improvements

Check the Release Notes on the Godot blog for an overview of changes!

Files

Godot Engine - Linux 64-bit 75 MB
Version 3.5-stable 57 days ago
Godot Engine - Linux 32-bit 67 MB
Version 3.5-stable 57 days ago
Godot Engine - macOS 64-bit 67 MB
Version 3.5-stable 57 days ago
Godot Engine - Windows 64-bit 37 MB
Version 3.5-stable 57 days ago
Godot Engine - Windows 32-bit 31 MB
Version 3.5-stable 57 days ago

Get Godot Engine

Comments

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(-2)

my friends think godot trash lmao

L bozo

yes

(+1)

o-o

(+1)

Chuga-chuga-choo-choo baby! Can't stop, won't stop!

Awesome stuff!