Maintenance release: Godot 3.0.2


This is a fairly small release but still something to be excited about! We found some small issues with the 3.0.1 release that we've decided were worth releasing a 3.0.2 for, the most important fix being that it's now again possible to run an individual scene of a project that does not have a main scene set. We also found the reason why tooltips were disappearing for some users, a bug that we've had for a long time.

We also have some love for C# users in this release: There was a regression using transforms from C#, and the commits that caused them have been reverted. Godot will now also no longer crash if you have a .mono directory created by an older release. This should make the C# workflow a lot better from now on.

Check the detailed release notes to see what's new in Godot 3.0.2, and what bugs have been fixed.

Files

Godot Engine - Linux 64-bit 106 MB
Version 3.0.2-stable Mar 04, 2018
Godot Engine - Linux 32-bit 110 MB
Version 3.0.2-stable Mar 04, 2018
Godot Engine - macOS (32-bit + 64-bit) 46 MB
Version 3.0.2-stable Mar 04, 2018
Godot Engine - Windows 64-bit 56 MB
Version 3.0.2-stable Mar 04, 2018
Godot Engine - Windows 32-bit 57 MB
Version 3.0.2-stable Mar 04, 2018

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Comments

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Thank you for the next update. I will be bidding Godot 2 adieu...