Godot 3.3 has arrived, with a focus on optimization and reliability


All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch.

While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.

Godot 3.3 is compatible with Godot 3.2.x and is a recommended upgrade for all 3.2.x users.

Read the release notes on the Godot blog for details on new features in this release.

Files

Godot Engine - Linux 64-bit 95 MB
Version 3.3-stable Apr 21, 2021
Godot Engine - Linux 32-bit 97 MB
Version 3.3-stable Apr 21, 2021
Godot Engine - macOS 64-bit 92 MB
Version 3.3-stable Apr 21, 2021
Godot Engine - Windows 64-bit 47 MB
Version 3.3-stable Apr 21, 2021
Godot Engine - Windows 32-bit 48 MB
Version 3.3-stable Apr 21, 2021

Get Godot Engine

Comments

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this and RodZilla "Material Maker"(https://rodzilla.itch.io/material-maker/download/eyJleHBpcmVzIjoxNjE5MjY1MTg0LCJ...) Godot plugin new release makes for a powerful combination and i can't wait for that 4.0 version

(+1)

I am glad this stable branch came out! :D

After the 9th release candidate, I wasn't sure this was ever going to happen. :o Thanks to the Godot team.

ty!