Maintenance update: Godot 3.1.2


After a long delay (while we're busy working on the upcoming Godot 3.2 release), here's a new maintenance update for the stable 3.1 branch!

It's still the same feature set as the Godot 3.1.1 version that was on itch.io the past 6 months, but the update fixes some known issues both in the editor and in the exported runtime, and brings a load of usability enhancements and documentation updates.

The update should be seamless for all users, but in case you experience any regression, please report it as soon as possible on GitHub: https://github.com/godotengine/godot

Head over to the Godot Engine blog to read the announcement about the 3.1.2 release and the main changes it includes: https://godotengine.org/article/maintenance-release-godot-3-1-2

Stay tuned for Godot 3.2, which is currently in beta (available from the Godot Engine blog) and should be released in coming weeks.

Files

Godot Engine - Linux 64-bit 68 MB
Version 3.1.2-stable Nov 30, 2019
Godot Engine - Linux 32-bit 66 MB
Version 3.1.2-stable Nov 30, 2019
Godot Engine - macOS 64-bit 30 MB
Version 3.1.2-stable Nov 30, 2019
Godot Engine - Windows 64-bit 61 MB
Version 3.1.2-stable Nov 30, 2019
Godot Engine - Windows 32-bit 69 MB
Version 3.1.2-stable Nov 30, 2019

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Comments

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a question that might affect all Godot versions for GNU/Linux: did anyone tried to run a project in preview mode, on AwesomeWM as windowmanager/desktopenvironment?

(-2)

"The update should be seamless for all users, but in case you experience any regression, please report it as soon as possible on GitHub" - sorry saying, forcing us to use github is not cool at all.... :(